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작성자 Nora 댓글 0건 조회 122회 작성일 24-05-24 07:11

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Variants

You can activate and manage Variants within your project using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin turned on to enable this UI. Once you've enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column, there's a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To unbind an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also record the current value by pressing the right-hand button. Variant will update the value captured and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions provided by the bound Actor when the Variant is activated.

The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also associate your Actors' properties to Variants. If the Variant is active the property's captured value will be in line with the value of the Variant. If the Variant is off, the property's captured values won't get changed.

You'll also be able view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, for instance you'll see that the car's model has been set to 150 percent. This information can be used to enhance your user interfaces. You can also switch between various trim options of the Variant.

Variants, just like other components in Unreal can be edited and added into your project. Once you've created your Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're developing an interface using thumbnail images to show the various Variants you're working with.

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